Makeover Studio 3D!

Released: March 2021 on IOS and Android

Makeover studio is one of the most successful titles that I have worked on, since its release in March 2021, it gathered a staggering 20+ Million downloads and was at the top of many charts by August 2021.

We started by selecting an appropriate female 3D character, which was then altered by myself to make sure that all the blendshapes and animations could then be created. After which, I then proceeded to create the outfits, and hairstyles for all 16 clients + the assistants and the 5 VIP characters. All of the characters shared the same base mesh and rig to allow for us to transfer animations easily inside of unity. 

I worked closely with the programmer to create all the tech art responsible for the game, which includes any of the art to help assist in the game mechanics. Throughout this project I helped identify solutions to technical issues that we ran into using the 3D model, and went about fixing those issues as best I could.

Post release, I worked on the extra content required for the game, whether it be quirky new interactions or new features! In the example below you can see more of the more creative and grotesque art/animations I created which made it in the post game updates.

Welcome to Makeover Studio 3D, where only the best clientele are allowed.

Makeovers, teeth whitening, lip filler, we have it all! Treat yourself to the ultimate spa day, in the most fashionable studio in town! Acne? Not anymore! Eyebrows out of control? We can fix that. You will be pretty as a Princess by the time we are done with you!

So come in, relax, and wait to see what our ultimate makeover could do for you.

IOS Available here

Android Available here

DRI/Bitmoji: Singheads – Character Animator

My primary role at Dream Reality Interactive was to be the character animator. I also took other responsibilities such as 3D modelling, texturing etc. However for this project I was mainly the Rigger/Animator.

Singheads is a free to play karaoke game. Using face tracking technology – create an avatar, play your favourite songs and watch your avatar come to life.

What you see here was the 3rd iteration of the Signheads character avatar. This was just before the partnership with Bitmoji/Snapchat, which ended up becoming the primary assets in the experience. We did however spend a lot of time creating a complex customisation system using our own rigs, characters, and props which enabled us traction throughout the project to attractnew partnerships, publishers and investors.

The animation side

The base animation mainly consisted of basic poses. The reason being is that the game itself was built off of a face tracking system that would be manipulated by the positions on the users face. Another layer of facial customisations are present underneath the face tracking layer.
Control Rig: This rig was made with a combination of joints and controllers. This is a fully customisable and easily transferable rig, with blendshapes used specifically for the customisations.
Control Rig: I also learnt a lot about the Node editor and how to create relationships between the joints and the controller attributes. This also led to me learning about interesting effects such as squash and stretching.
Facial Features: Most of the customisation was done through Blendshapes, (eyes were customised through joint rotations). The blendshapes all work well with the animations which allowed the player the ability to fully customise their avatar. You could even combine various Blendshapes together to create alternative looks.
Facial Features  – A lot of the facial features that we used were separate models that were rigged to the same as the face.
Facial Features – They all worked well with the animations, without clipping but in some poses we had to fix – we did this by adding corrective Blendshapes that would activate when certain poses were made. The beard is a good example of this, we had different blendshapes for around the mouth or for different jaw shapes.

Goodness Gang – Art and Animation

“The Goodness Gang” is a project created by TCC in which involves a universe of vegetable/fruit characters to help promote healthy eating. When we first received this project is was a really basic concept with not much artwork background other than a few plush toys that TCC designed and sold to shops. After a lot of time of reworking the designs and after a second project with TCC to create a version 2 we created what you see in the images and videos.
This latest project was quite fun to work on over the time-slot of a few months. In that time I created the garden environment and all the assets unlock-able as you progress throughout the app. As well as that, I also created various environments for the games within app as you unlock them in store. Also in the game it features 14 different characters, all of which we collectively worked on the design process which helped me to model and animate each of the quirky characters.

Role: Character art, Rig and animation. Environment art, props.

Disneyland Paris – Art and Animation

The Panini sticker album was a campaign created by panini to celebrate 25 years of Disneyland Paris releasing copies of the album in Belgium and France.It was an interesting experience to work with Disney and Panini, growing up as a huge fan of the movies was definitely a big source of motivation as well as being a sticker collector myself. During this campaign the castle image (front page) got scanned over 6 million times, as well as a further 3 million for Mickey and Minnie Mouse (stickers). It was a very successful project that clearly outlines how great Augmented Reality can be for this type of theme, and the stats prove that people truly do react with the inter-actable experiences on such a grand scale.

Role: The environment art of the Castle (textured and geometry), Character art, Rig and animation.

Retailer: Carrefour
Countries: Belgium
Total app downloads: 50,142
Launched: March 2017
AR components: Scan collection + 6 stickers + POS + Album Cover
Total AR scans 378,009
Photos taken 196,564 (52%)
Successful sticker recognitions: 6,863,679

Next Page for Winter Wonderland!

Dreamworks: Trolls – Art and Animation

Working for Dreamworks has always been my lifelong dream, so working with them is almost just as special. I have always loved the movies and quality of the animations that the studio can output, such incredible talent that I aspire to be. This project was for the Trolls Movie, our aim to create experiences that relate to that characteristics and emotions of the two main characters Poppy and Branch. We made a few experiences for this IP but the ones that I believe stood out were; “Cheer up Branch!”, and “Paint a Bug”.

My goal was to create the animations for these characters in these experiences in a way that would match them to how they are portrayed within the movie. I payed special attention to making sure that the the emotions and even the slightest subtle glances were as close to the movie versions as possible. And with this in mind we created a story within these worlds where they would interact and be brought to life through the power of Augmented Reality. I also worked on the face tracking “troll hair Feature”. The project did really well and helped massively with bringing the audience’s attention to the Trolls franchise.

Role: Animator, Environment Artist