“Dungeons & Robots is an Online Action Shooter RPG, where players team up to battle various enemies, collect resources and dominate territories. Features include, fast-paced combat; elaborate crafting and inventory system; customisable characters, weapons, armour, powers and skills; procedurally generated environments and items; solo missions, 1-4 player co-op, and guilds. Explore these futuristic dungeons to fight, conquer and dominate.” – Glow Games Studio
DNR’s dark ascetics, beautiful lighting, and mass customisation defines the game through and through. Along with the fun multiplayer modes, hundreds of weapons to choose from, its a project that I can say I was truly proud to be apart of.
Roles and responsibilities: Originally as the animator for the team I spent most of the early months all the way up until the Steam early access creating all the animations within the game, ranging from the players avatar to the enemies that roam around the dungeon. After this period came a time where we needed to create new levels, so I swapped over to creating environment assets and level design features. This can all be see in action in the trailer below.